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Java Virtual Machine Architecture Explained for Beginners

What is a Virtual Machine (VM)?

  • A virtual machine is a virtual representation of a physical computer.

    • virtual machine aka guest machine

    • physical computer aka host machine

      virtual machine graphic
  • single physical machine can run multiple virtual machines, each with its own OS and applications

  • VMs are isolated from each other

What is the Java Virtual Machine (JVM)?

  • languages like C and C++ (aka compiled languages) is code that is first compiled into platform-specific machine code

  • languages like JavaScript and Python (aka interpreted languages) executes the instructions directly without having to compile them first

  • Java uses a combination of both techniques

    • Java code is first compiled down to byte code to generate a class file

    • this class file is then interpreted by the JVM for the underlying platform

      • this same class file can be executed on any version of JVM running on any platform and OS

  • JVM also creates an isolated space on the host machine, similar to VMs

Java Virtual Machine Architecture

JVM consists of three distinct components:

  1. Class Loader

  2. Runtime Memory/Data Area

  3. Execution Engine

jvm architecture

Class Loader

When the .java source file is compiled down into byte code as a .class file, then you try to use this class file, the class loader loads the file into main memory.

The first class to be loaded into memory is usually the class that contains the main() method.

There are three phases in the class loading process:

  1. loading

  2. linking

  3. initialization

class loader

Loading

Loading involves taking the binary representation (bytecode) of a class or interface and generating the original class or interface from that bytecode.

There are three built-in class loaders:

  1. Bootstrap Class Loader

  • root class loader

  • superclass of Extension Class Loader and loads the standard Java packages like java.lang, java.net, java.util, java.io, etc.

    • these packages are contained inside the rt.jar file and other core libraries present in the $JAVA_HOME/jre/lib directory

  1. Extension Class Loader

    • subclass of the Bootstrap Class Loader

    • superclass of the Application Class Loader

    • loads the extensions of standard Java libraries which are present in the $JAVA_HOME/jre/lib/ext directory

  2. Application Class Loader

    • final class loader and subclass of the Extension Class Loader

    • loads the files present on the classpath

      • by default, classpath is set to the current directory of the application

      • modify the classpath by adding the -classpath or -cp command line option

JVM uses the ClassLoader.loadClass() method for loading the class into memory. It tries to load the class based on a fully qualified name.

If a parent class loader is unable to find a class, it delegates the work to a child class loader. If the last child class loader is not able to load the class either, it throws NoClassFoundError or ClassNotFoundException.

Linking

After a class is loaded into memory, it undergoes the linking process. Linking a class or interface involves combining the different elements and dependencies of the program together.

Linking includes the following steps:

  1. Verification

    • checks teh structural correctness of the .class file by checking it against a set of constraints or rules

    • if verification fails, it throws a VerifyException

    • Example: if the code has been built using Java 11, but is being run on a system that has Java 8 installed, the verification phase will fail.

  2. Preparation

    • JVM allocates memory for the static fields of a class or interface, and initializes them with default values

    • Example: assume that you have declared the following variable in your class:

    private static final boolean enabled = true;

    During the preparation phase, JVM allocates memory for the variable enabled and sets its value to the default value for a boolean, which is false.

  3. Resolution

    • symbolic references are replaced with direct references present in teh runtime constant pool

Initialization

Initialization involves executing the initialization method of the class or interface (known as <clinit>). This can include calling the class's constructor, executing the static block, and assigning values to all the static variables. This is the final stage of class loading.

For example, when we declared the following code earlier:

private static final boolean enabled = true;

The variable enabled was set to its default value of false during the preparation phase. In the initialization phase, this variable is assigned its actual value of true.

Runtime Data Area

There are five components inside the runtime data area:

runtime data area

Method Area

All the class level data such as the run-time constant pool, field, and method data, and the code for methods and constructors, are stored here.

If the memory available in the method area is not sufficient for the program startup, the JVM throws an OutOfMemoryError.

For example, assume that you have the following class definition:

public class Employee { private String name; private int age; public Employee(String name, int age) { this.name = name; this.age = age; } }

In this code example, the field level data such as name and age and the constructor details are loaded into the method area.

The method area is created on the virtual machine start-up, and there is only one method area per JVM.

Heap Area

All the objects and their corresponding instance variables are stored here. This is the run-time data area from which memory for all class instances and arrays are allocated.

For example assume that you are declaring the following instance:

Employee employee = new Employee();

In this code example, an instance of Employee is created and loaded into the heap area.

The heap is created on the virtual machine start-up, and there is only one heap area per JVM.

Stack Area

Whenever a new thread is created in the JVM, a separate runtime stack is also created at the same time. All local variables, method calls, and partial results are stored in the stack area.

If the processing being done in a thread requires a larger stack size than what's available, the JVM throws a StackOverflowError.

For every method call, one entry is made in the stack memory which is called the Stack Frame. When the method call is complete, the Stack Frame is destroyed.

The Stack Frame is divided into three sub-parts:

  • Local Variables – Each frame contains an array of variables known as its local variables. All local variables and their values are stored here. The length of this array is determined at compile-time.

  • Operand Stack – Each frame contains a last-in-first-out (LIFO) stack known as its operand stack. This acts as a runtime workspace to perform any intermediate operations. The maximum depth of this stack is determined at compile-time.

  • Frame Data – All symbols corresponding to the method are stored here. This also stores the catch block information in case of exceptions.

For example assume that you have the following code:

double calculateNormalisedScore(List<Answer> answers) { double score = getScore(answers); return normalizeScore(score); } double normalizeScore(double score) { return (score – minScore) / (maxScore – minScore); }

In this code example, variables like answers and score are placed in the Local Variables array. The Operand Stack contains the variables and operators required to perform the mathematical calculations of subtraction and division.

operand stack

Program Counter (PC) registers

The JVM supports multiple threads at the same time. Each thread has its own PC Register to hold the address of the currently executing JVM instruction. Once the instruction is executed, the PC register is updated with the next instruction.

Native Method Stacks

The JVM contains stacks that support native methods. These methods are written in a language other than the Java, such as C and C++. For every new thread, a separate native method stack is also allocated.

Execution Engine

Once the bytecode has been loaded into the main memory, and details are available in the runtime data area, the next step is to run the program. The Execution Engine handles this by executing the code present in each class.

However, before executing the program, the bytecode needs to be converted into machine language instructions. The JVM can use an interpreter or a JIT compiler for the execution engine.

execution engine

Interpreter

The interpreter reads and executes the bytecode instructions line by line. Due to the line by line execution, the interpreter is comparatively slower.

Another disadvantage of the interpreter is that when a method is called multiple times, every time a new interpretation is required.

JIT Compiler

The JIT Compiler overcomes the disadvantage of the interpreter. The Execution Engine first uses the interpreter to execute the byte code, but when it finds some repeated code, it uses the JIT compiler.

The JIT compiler then compiles the entire bytecode and changes it to native machine code. This native machine code is used directly for repeated method calls, which improves the performance of the system.

The JIT Compiler has the following components:

  1. Intermediate Code Generator - generates intermediate code

  2. Code Optimizer - optimizes the intermediate code for better performance

  3. Target Code Generator - converts intermediate code to native machine code

  4. Profiler - finds the hotspots (code that is executed repeatedly)

To better understand the difference between interpreter and JIT compiler, assume that you have the following code:

int sum = 10; for(int i = 0 ; i <= 10; i++) { sum += i; } System.out.println(sum);

An interpreter will fetch the value of sum from memory for each iteration in the loop, add the value of i to it, and write it back to memory. This is a costly operation because it is accessing the memory each time it enters the loop.

However, the JIT compiler will recognize that this code has a HotSpot, and will perform optimizations on it. It will store a local copy of sum in the PC register for the thread and will keep adding the value of i to it in the loop. Once the loop is complete, it will write the value of sum back to memory.

Garbage Collector

The Garbage Collector (GC) collects and removes unreferenced objects from the heap area. It is the process of reclaiming the runtime unused memory automatically by destroying them.

Garbage collection makes Java memory efficient because it removes the unreferenced objects from heap memory and makes free space for new objects. It involves two phases:

  1. Mark - in this step, the GC identifies teh unused objects in memory

  2. Sweep - in this step, the GC removes the objects identified during the previous phase

Garbage Collections is done automatically by the JVM at regular intervals and does not need to be handled separately. It can also be triggered by calling System.gc(), but the execution is not guaranteed.

The JVM contains 3 different types of garbage collectors:

  1. Serial GC - This is the simplest implementation of GC, and is designed for small applications running on single-threaded environments. It uses a single thread for garbage collection. When it runs, it leads to a "stop the world" event where the entire application is paused. The JVM argument to use Serial Garbage Collector is -XX:+UseSerialGC

  2. Parallel GC - This is the default implementation of GC in the JVM, and is also known as Throughput Collector. It uses multiple threads for garbage collection, but still pauses the application when running. The JVM argument to use Parallel Garbage Collector is -XX:+UseParallelGC

  3. Garbage First (G1) GC - G1GC was designed for multi-threaded applications that have a large heap size available (more than 4GB). It partitions the heap into a set of equal size regions, and uses multiple threads to scan them. G1GC identifies the regions with the most garbage and performs garbage collection on that region first. The JVM argument to use G1 Garbage Collector is -XX:+UseG1GC

Java Native Interface (JNI)

At times, it is necessary to use native (non-Java) code (for example, C/C++). This can be in cases where we need to interact with hardware, or to overcome the memory management and performance constraints in Java. Java supports the execution of native code via the Java Native Interface (JNI).

JNI acts as a bridge for permitting the supporting packages for other programming languages such as C, C++, and so on. This is especially helpful in cases where you need to write code that is not entirely supported by Java, like some platform specific features that can only be written in C.

You can use the native keyword to indicate that the method implementation will be provided by a native library. You will also need to invoke System.loadLibrary() to load the shared native library into memory, and make its functions available to Java.

Native Method Libraries

Native Method Libraries are libraries that are written in other programming languages, such as C, C++, and assembly. These libraries are usually present in the form of .dll or .so files. These native libraries can be loaded through JNI.

Common JVM Errors

  • ClassNotFoundException - This occurs when the Class Loader is trying to load classes using Class.forName(), ClassLoader.loadClass() or ClassLoader.findSystemClass() but no definition for the class with the specified name is found.

  • NoClassDefFoundError - This occurs when a compiler has successfully compiled the class, but the Class Loader is not able to locate the class file at the runtime.

  • OutOfMemoryError - This occurs when the JVM cannot allocate an object because it is out of memory, and no more memory could be made available by the garbage collector.

  • StackOverflowError - This occurs if the JVM runs out of space while creating new stack frames while processing a thread.

Last modified: 10 March 2024